They’ll get in your way, mess up your blocks, or even try to shove you off. The sheep in the nightmare are desperate to survive until morning, too. Others explode, damaging everything around them. Some blocks are traps, waiting to skewer unwary climbers. The more stages Vincent overcomes, the more complex the strategies required to progress will become. The setting changes each night, rising higher and higher into the heavens. If you’re not constantly moving, you’ll fall with them. The lowest levels of blocks fall as time passes. Move the blocks to create a path and climb a nightmarish tower while fleeing from the monsters chasing you. Both of them pull at his heart and soul… The story can take many paths, and the outcome of this romantic horror tale can go to unimaginable places. On the other, Catherine, who appeared out of nowhere. On one side sits Katherine, the girl who intends to wed Vincent someday. Vincent’s heart is torn between two women. Aggressive selection of Nvidia GPU on dual GPU devices suppressed.‘Cheers to you’ now unlocks regardless of savegame state.Drop pattern timing at 30hz interval when at free FPS.Initial Cube drop velocity scaled for FPS.Adjusted timings for the sheep on the title screen to be consistent across languages.Scores are validated as being possible before allowing them to display on the leaderboards.WMV audio playback device will mirror main audio device playback.Characters interpolate movement and animations between 30fps logic frames.Puzzle cameras now interpolate between 30fps logic frames.Cut scene cameras now interpolate between 30fps logic frames.Middle Floor and Stray Sheep cameras now interpolate between 30fps logic frames.Tutorials now use correct pad type display.Pad icons fixed in incorrect reported states.Japanese in-game audio selection now changes extra SFX to JP.We’ve released a small patch today that fixes a progression-blocking bug where, during the boss stage of Spiral Corridor 7-5, if the game was played on hard difficulty with an unlocked framerate, it became impossible to full as the blocks fell quicker than the player could climb.
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